Mixed reality · Model 2393
Self-service VR station — unattended, and movable
A single standing VR station that takes payment, lifts the headset on an arm and runs the game without anyone at the counter. Coins, member card or a scan code, depending on what your floor already uses.
It stands on 2.46 m² and weighs 200 kg on a reinforced chassis with castors, so it can be pushed to a different position and traded from there. That is the commercial point: a venue can open with it in one spot, see what the footfall does, and move it without buying anything else.
- Unattended. Payment, headset and game selection run without staff.
- Headset on an arm. It lifts and returns; the controllers are tethered against drops.
- 2.46 m², 200 kg, on castors. Move it to find the position that earns.
01 / Overview
What a self-service VR station is
This is an unstaffed VR kiosk. A guest walks up, pays at the machine, takes the headset from an arm above the platform, plays standing, and puts the headset back. The game library and the voice prompts handle the rest, so nobody has to be at the machine to start or stop a session.
The design is built around the fact that no one is watching it. The headset is on a lift rather than a shelf, the controllers are tethered, and the chassis is a single sealed unit — three things that exist because an unattended machine gets treated worse than a staffed one.
| Guest | One, standing on the platform. |
| Operation | Self-service: payment, headset and title selection at the machine. |
| Payment | Tokens, member card or scan code, configured for your market. |
| Hardware | Headset on a mechanical lift; tethered controllers. |
| Footprint | 2.46 m² at 200 kg, on castors. |
02 / Watch a session
Pay, take the headset, play, hang it back
The clip shows a guest using the station without help: paying at the panel, taking the headset down from its arm, playing on the platform, then returning it. Watch what the guest never has to do — find a staff member, wait to be set up, or work out how to start — because that absence is the product.
A session runs as follows.
03 / Unattended
What it takes to run a machine with nobody at it
Most VR units in this range are listed as single-attendant, because a headset has to be fitted and a guest has to be started. This one is designed the other way round: the payment gate, the headset lift and the voice prompts replace the attendant, and the whole cycle is built so a first-time guest can complete it alone.
The commercial effect is on labour, not on ticket price. One person can cover a bank of these alongside another attraction, or a venue can place one where no one would ever be stationed — a corridor end, a cinema lobby, a hotel lobby. The limit is local regulation and your own policy on unattended minors, which is worth settling before the position is chosen.
Payment at the machine
Tokens, member cards or scan codes, set up for the local market.
Voice prompts
The guest is walked through start-up without a member of staff.
No fitting
The headset is on an arm, so nothing has to be adjusted for the next guest.
Attract screen
Returns to a demo loop between sessions to pull the next guest in.
04 / Anti-drop hardware
Designed for the way people treat an unstaffed machine
An unattended headset gets dropped, and a dropped headset is a dead session and a repair. This station avoids the drop instead of insuring against it: the headset hangs from a mechanical lift that takes its weight and returns it to the arm, so the guest never carries it far and never sets it down.
The controllers are the second loss point. They run on high-tension traction cables, which keeps them attached and stops them walking off, and the chassis itself is sheet metal with a sealed control bay rather than an open frame. The result is a machine built for a floor with no supervision, which is a different brief from a machine built to be operated.
05 / Space and power
2.46 m², and a chassis you can move
The unit measures 1,240 mm wide, 1,980 mm deep and 2,470 mm high, on 200 kg with castors rated for the weight. It needs a level floor and a 220 V supply at 1,000 W — a normal socket rather than a dedicated circuit, which is what makes it placeable in a lobby or a corridor rather than only in an arcade.
The height is the constraint to check: at 2,470 mm it needs clear headroom, and the headset arm travels above the guest. If the position has a soffit, a bulkhead or a low ceiling, that is settled before the position is agreed.
Send the position
Floor area, clear height, the power point and the route to move it in.
We confirm the fit
Headroom for the arm, boarding space and the payment panel side.
Order and production
Payment hardware, chassis finish and title set fixed at order.
Delivery and commissioning
Positioned, powered, payment tested, handed over with a staff walkthrough.
Where four players should play together, the four-player standing platform covers the group format; the AR shooting arcade is the other unattended option.
06 / Titles
Eighty titles, and no staff to recommend one
More than eighty titles ship installed, across rhythm and casual games, shooting, and active titles built around movement. With no attendant to make a recommendation, the library has to carry the discovery itself, which is why the range is wide rather than deep: a family group and a solo teenager have to find something in the first screen.
Titles are chosen on the machine, and the library is the same across a bank of stations. Content and language options are confirmed at the quotation stage.
Specification
| Model | 2393 |
| Dimensions | 1240 × 1980 × 2470 mm |
| Weight | 200 |
| Riders | 1 |
| Footprint | 1.46 |
| Power | 220 V, 1,000 W |
| Display | One headset on a mechanical lift; tethered controllers |
| Content | 80+ titles: rhythm and casual, shooting, active |
| Certification | ISO 9001:2015 · CE · FCC · RoHS, by model and destination |
| Lead time | Stated on the quotation |
07 / Commercial
What the quotation includes
Comparative quotes in this category are rarely like for like, and the difference is usually in the second column. Both lists are given before any figures are compared.
From LEKE VR
- The station, the standing platform and the sealed control bay
- One headset on its mechanical lift and the tethered controllers
- The payment hardware for the agreed method
- The voice-guidance system and the installed 80+ title library
- Export packing, documentation and delivery to port
- Installation, payment testing and a staff walkthrough
- Remote diagnostics and spare parts from our own stock
Budgeted on your side
- Freight, insurance and import duty to your market
- Floor preparation or any local building work
- The payment provider's account, fees and settlement
- Local electrical supply and its certification, signed off by your electrician
- Signage, decals and queuing rail
Structural questions remain with your structural engineer and electrical questions with your licensed electrician. We supply the drawings and load data they need.
Quality management is certified to ISO 9001:2015, with CE marking and RoHS and FCC compliance by model and destination. Certificates and test reports are available on request.
Our showroom and factory in Guangzhou can be visited. Projects listed below belong to operators, so access is theirs to grant. If a visit is not practical, we work from your floor plan instead. The rest of the range is listed under commercial VR products.
Where it goes
Where this machine is usually installed
Suited to family entertainment centres, shopping-mall units and cinema lobbies.
Layout, access and power are confirmed against your floor plan before the order is placed, so a site is not ruled out until the plan has been checked.
Reviews
What operators say about the self-service station
Swipe to see more →
Check the headroom above the unit, not just the footprint. The arm travels up and a soffit will stop it.
We moved it twice in the first month. The position it earns in was not the one we planned.
The lift is the maintenance story. A dropped headset is a dead session and a repair, and it simply cannot be dropped here.
Runs without staff all day. We still walk past it hourly, mostly to check the payment panel.
Projects
Solutions we build
Swipe to see more →
VR Park in a Vietnam Mall: 138 m² Built From PlanFloor plan & case →
VR Entertainment Centers: Turnkey 150㎡ Setup — Real Plan, Real ROI | LEKE VRFloor plan & case →
VR Arcade Equipment for an 80–100 m² Venue: A 5-Unit Bundle with VR Racing Kart | LEKE VRFloor plan & case →
Indoor Theme Park Design: A 240 m² Floor Plan | LEKE VRFloor plan & case →More machines
Elsewhere in the range
Swipe to see more →
08 / Questions
Questions operators ask
Does it really run without staff?
Yes. Payment, headset and title selection all happen at the machine, and voice prompts walk a first-time guest through the start.
What payment methods does it take?
Tokens, member cards or scan codes, configured for your market at order. The payment provider's account and fees are handled locally by you.
What stops the headset being dropped or taken?
The headset hangs on a mechanical lift that carries its weight and returns it to the arm, and the controllers run on high-tension traction cables.
Can it be moved once installed?
Yes. It stands on 200 kg with castors rated for the weight, so it can be pushed to another position without new hardware.
What height does it need?
2,470 mm for the unit, plus clearance above because the headset arm travels up. Check any soffit or bulkhead first.
What power supply does it need?
220 V at 1,000 W on a normal socket, not a dedicated circuit.
How many titles are included?
More than eighty, across rhythm and casual games, shooting, and active titles.
What about unattended minors?
That is a local regulation and venue-policy question. Settle it before choosing the position — the machine cannot enforce it.
Next step
Send the position, not a wish list
Send the floor area, the clear height and the power point. The headset arm travels above the guest, so headroom is checked first.
LEKE VR · Guangzhou Leke VR Technology Co., Ltd. · Guangzhou, China · contact
Figures come from the build sheet and commissioning records for this model and from our own venues. Maintained by the LEKE VR product team in Guangzhou and revised when a number changes.




