VR Chair 360 – 2-Player 9D Virtual Reality Experience for Arcades

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VR Chair 360 — Technical Specifications
Players2
Occupier Area8.64 m²
Dimensions (W × L × H)3,600 × 2,400 × 2,100 mm
Net Weight950 kg
Pre-installed Games12+
VR HeadsetPico Neo 3 Pro
Power / Voltage3,200 W / 220 V

Additional information



VR Chair 360 — 2-Player 9D Virtual Reality Experience for Commercial Arcades

The vr chair 360 is a self-contained, dual-seat attraction purpose-built for high-visibility placement in FECs, amusement arcades, shopping-mall entertainment zones, and cinema lobby footprints. Two players sit side-by-side in a fully enclosed, sci-fi-styled motion cockpit driven by a 360-degree rotation platform synchronized frame-by-frame with 3K-resolution vr virtual reality 360 content delivered through Pico Neo 3 Pro headsets. With 12+ pre-installed titles, integrated multi-sensory effects (wind, vibration, tilt, and spatial audio), and a futuristic exterior that functions as its own crowd-pulling billboard, this machine turns an 8.64m² floor allocation into a high-visibility, high-repeat-play revenue anchor.

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Figure 1 — The VR chair 360 in a commercial arcade setting, showcasing its sci-fi exterior design, dual-seat cockpit, and 360-degree motion platform within an 8.64m² footprint.

The Machine That Sells Itself: Futuristic Design as a Foot-Traffic Engine

In a crowded arcade floor, the first commercial hurdle is not game quality — it is visibility. A cabinet that blends into the background is a cabinet that underperforms, regardless of what software it runs. The vr chair 360 is engineered to solve this before a single credit is inserted. Its enclosed, spaceship-inspired exterior — with curved LED accent lines, a gloss-finished shell, and a transparent canopy that reveals the two rotating seats within — acts as a passive crowd magnet. Passers-by see the cabin in motion, hear the spatial audio bleeding through the canopy, and watch players reacting in real time. That visual theatre converts walk-by curiosity into queue-forming demand, compressing the payback window for operators who position the unit in a high-visibility floor zone.

Pico Neo 3 Pro at 3K: Visual Clarity That Holds Up Under Commercial Scrutiny

Each seat is equipped with a Pico Neo 3 Pro headset delivering 3K resolution (3,664 × 1,920 combined) with a 90Hz refresh rate. In a commercial virtual reality scene where players range from first-time VR users to experienced gamers, sub-HD visuals cause disorientation complaints, refund requests, and negative word-of-mouth — all of which erode repeat-play rates. The Neo 3 Pro’s 6DoF inside-out tracking eliminates external base-station setup, and its balanced headband design reduces front-heavy fatigue during longer sessions. For the operator, this translates to fewer comfort complaints and a broader demographic reach — from children to adults — without needing to swap hardware between player rotations.

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Figure 2 — Detail view of the Pico Neo 3 Pro VR headset, 360-degree rotation drive assembly, and integrated multi-sensory effects module on the VR chair 360.

360-Degree Rotation Meets 9D Sensory Effects: What “Immersion” Actually Means for Revenue

A standard VR headset delivers visual immersion. This vr chair 360 layers three additional sensory dimensions on top: full-axis 360-degree physical rotation synchronized to in-game camera movement, seat-level vibration and tilt driven by the motion platform’s servo actuators, and environmental effects — wind bursts, directional audio, and haptic feedback — triggered at key gameplay moments. The combined system creates what the industry terms a 9d virtual reality experience: visual (VR), auditory (spatial audio), tactile (vibration + wind), and vestibular (rotation + tilt) inputs arriving in frame-locked synchrony.

Why this matters commercially: a player who only *sees* a roller coaster is entertained; a player who *feels* the rotation, hears the wind, and physically drops with the virtual descent is captivated. That depth of sensory engagement is what converts a single-ticket buyer into someone who re-queues and brings friends — the behavioral metric that separates a high-grossing anchor attraction from a mid-tier cabinet that underperforms its floor rent.

Engineering Safety Into Every Rotation: Full-Spectrum Restraint Without Killing Throughput

High-motion attractions demand rigorous safety architecture — and safety mechanisms that slow down player rotation between sessions can erase the throughput gains that the attraction’s appeal generates. The vr chair 360 addresses both sides of this equation: each seat is equipped with a multi-point safety harness (shoulder + lap belt) with automatic lock confirmation before the motion sequence initializes, a enclosed canopy that prevents limb extension outside the cabin during rotation, and dual emergency-stop buttons accessible to both the operator and the players inside the cockpit. The harness release and re-secure cycle is designed for a sub-20-second turnaround — an operator unbuckles both seats, the previous players exit, the next pair sits down, harnesses click in, and the next session launches. No staff-intensive safety briefing is required beyond the pre-recorded instructional audio played inside the cabin during the harness-check sequence.

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Figure 3 — Dimension reference diagram of the VR chair 360 alongside real customer-site photography showing the unit in active commercial operation.

12+ Pre-Installed Titles: A Content Library That Outlasts the Novelty Curve

The platform ships with 12+ commercially licensed vr virtual reality 360 titles covering roller coasters, deep-sea expeditions, outer-space dogfights, horror escape rooms, and fantasy flight experiences — each specifically mastered for the chair’s 360-degree rotation profile and multi-sensory effect triggers. The content library is curated to span demographic comfort zones: high-adrenaline titles for the teen/young-adult core arcade demographic, scenic flight experiences for family traffic, and mid-intensity adventures that serve mixed-age groups. A touchscreen content-selection interface at the operator station allows session-by-session title changes with zero reboot time, enabling operators to match the game to the queuing audience in real time.

Enquire for VR Chair 360 Price and Wholesale Availability

Whether you are anchoring a new virtual reality scene in a shopping mall, refreshing a cinema-lobby arcade zone, or adding a high-visibility motion attraction to an existing FEC floor, the vr chair 360 delivers the visual draw, sensory depth, and dual-seat throughput that commercial operators benchmark. Contact our B2B sales team to request the current vr chair 360 price list, confirm production lead times, and discuss custom exterior branding or cabin-wrap options for multi-unit chain deployments.

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The cabinet itself occupies 8.64m² (W 3,600 × L 2,400 × H 2,100 mm). This measurement represents the physical machine footprint. For operational installation, we recommend allocating a total zone of approximately 5.0 m × 4.0 m (≈ 20m²) to accommodate player entry/exit pathways on both sides of the cockpit, staff supervision access to the operator control station, and a small queuing rail or stanchion area in front of the unit. The 2,100 mm installed height requires a minimum venue ceiling clearance of 2,400 mm — well within the range of standard commercial retail and cinema lobby ceiling heights. The unit requires a single dedicated 220 V / 3,200 W power circuit within 3 meters of the cabinet's rear electrical panel. No structural floor reinforcement is required — the 950kg distributed load across the base frame is compatible with standard commercial-grade flooring. The platform ships as a pre-assembled module and is installed via bolt-down anchoring at four base-plate points.
The 9D designation refers to the platform's integration of multiple simultaneous sensory input channels — not just visual VR rendering. Specifically, the system combines: (1) 3K Visual — Pico Neo 3 Pro display rendering at 90Hz with 6DoF inside-out tracking. (2) 360-Degree Physical Rotation — a servo-driven rotation platform spins the dual-seat cockpit on its vertical axis, synchronized frame-by-frame with in-game camera pans, turns, and directional changes. (3) Seat-Level Motion — pitch and vibration actuators embedded in each seat provide directional haptic feedback (explosions, collisions, terrain transitions). (4) Wind Effects — directional fans integrated into the cabin interior trigger wind bursts during high-speed in-game sequences (dives, acceleration, open-air flight). (5) Spatial Audio — multi-channel directional speakers with subwoofer output deliver positionally accurate sound that shifts with the player's in-headset perspective as the chair rotates. (6) Enclosed Cabin Ambience — the transparent canopy isolates external arcade noise, creating a private sensory bubble that deepens immersion without requiring soundproof-room construction. All five sensory channels are driven by a unified motion-control timeline embedded in each game title's playback data — the rotation angle, vibration intensity, wind duration, and audio cues are authored together per scene, ensuring frame-locked synchrony rather than generic rumble-on-trigger behavior.
Payback periods are inherently venue-dependent — they vary with footfall volume, ticket/credit pricing strategy, session duration configuration, and local lease costs. What we can provide is the operational math that allows an operator to model their own numbers: a dual-seat configuration running 5-minute sessions at a conservative 40% occupancy rate during a 12-hour operating day generates approximately 115 ticketed sessions. At a per-player price point typical of mid-tier motion-simulator attractions, the gross-receipt trajectory places the unit in a payback range that many operators report within 8 to 14 months, with higher-traffic venues achieving breakeven sooner.
On a cost-per-player-seat basis, the vr chair 360 price delivers two revenue-generating seats in a single cabinet — effectively halving the per-seat capital cost compared to purchasing two separate single-seat motion simulators. Combined with the machine's self-advertising exterior design (which reduces reliance on paid media or dedicated floor staff to drive traffic), the total cost of ownership over a 3-year operational horizon is competitive within its attraction class. For a detailed quotation tailored to your venue profile, contact our B2B sales team directly.
The safety architecture is multi-layered and designed for unattended or lightly-supervised operation. Each seat is equipped with a multi-point harness (shoulder straps + lap belt) with an electronic lock-confirmation sensor — the motion sequence will not initialize until both harnesses register as securely fastened. The fully enclosed transparent canopy prevents players from extending arms or legs outside the cabin during rotation, eliminating limb-entrapment risk without requiring a staff member to monitor every session. Dual emergency-stop buttons — one at the operator station, one accessible from inside the cockpit — instantly cut power to the rotation drive and motion actuators when pressed. The rotation speed and angular range are software-governed with hard torque limits that prevent overspeed regardless of software state. An automatic power-off sequence engages if the main control system detects a communication interruption between the motion controller and the host PC lasting more than 500 milliseconds.
For installation, we provide comprehensive remote guidance via video call with a dedicated technical engineer who walks your on-site team through unboxing, base-frame anchoring, electrical connection, system commissioning, and full motion-calibration testing in real time. Supporting documentation includes a multilingual illustrated installation manual and a daily startup/shutdown operator checklist. After-sales technical support is available via email and instant messaging during business hours (GMT+8), with a standard response window of under 24 hours. Critical downtime incidents receive prioritized remote diagnostics and guided component-level troubleshooting. Spare parts are stocked and dispatched directly from our factory warehouse via international express. Hardware warranty terms — covering the rotation drive assembly, motion actuators, Pico Neo 3 Pro headsets, control electronics, and power-supply units — are detailed in the wholesale purchase agreement and proforma invoice.
12+ Years
B2B R&D Experience
Since 2016
Global Exhibition Presence
100+
Countries Covered Worldwide
CE / RoHS
International Certified

About LEKE VR

LEKE VR is a premier high-tech enterprise specializing in the R&D, manufacturing, and global supply of high-end VR amusement equipment. As a dedicated source factory brand, we focus on delivering complete, localized turnkey solutions for entertainment venues worldwide.

By seamlessly integrating hardware engineering with our self-developed cloud management ecosystem, we empower global investors with full-chain support, state-of-the-art immersive attractions, and comprehensive market adaptation tools.

Your Full-Chain Turnkey Partner

01
3D Layout Planning
Customized 3D space configuration designed to optimize crowd flow and venue efficiency.
02
Hardware Direct-Supply
Industrial-grade VR arcade attractions shipped directly from our manufacturing plant.
03
System Integration
Unified deployment of our self-developed management platform and curated game libraries.
04
Operational Blueprint
Comprehensive localized marketing blueprints and management training to streamline project development.
LEKE VR Manufacturing Quality Control Standards and Production Workshop

Industrial Engineering & Durability Standards

Operating from our standardized manufacturing facility, LEKE VR implements uncompromising quality control. We replace consumer-grade components with high-end commercial architectures, ensuring long-term operational resilience for high-traffic amusement environments.

  • Ultra-Low Malfunction Rate (< 0.05%): Engineered with premium high-precision electric servos and commercial-grade structural steel framework. Our verified hardware failure rate is strictly maintained under 0.05%, heavily minimizing maintenance overhead.
  • 72-Hour Full-Load Endurance Test: Every equipment unit undergoes a continuous, non-stop 72-hour mechanical stress and synchronization testing phase before global crating.

Global Presence & Global Trade Show Authority

Since establishing our official international trade show footprint in 2016, LEKE VR has expanded to serve a genuinely global clientele. We engineer custom compliance setups, voltage configurations, and language packs to support operators across all major international markets.

  • Worldwide Client Base: Seamlessly deploying robust turnkey amusement configurations for leisure parks and family entertainment centers across North America, Europe, the Middle East, Asia, and global sectors.
  • All Major International Expos: Active annually at premier industry gatherings globally, including the IAAPA Expos, major amusement and attractions trade shows worldwide, and key regional conventions.
LEKE VR international team posing for a group photo with global amusement arcade investors and clients at our world-class exhibition booth.

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