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4-Seat 9D VR Cinema Simulator – Compact Immersive Experience for Arcades
| 9D VR Cinema Simulator — Technical Specifications | |
|---|---|
| Players | 4 |
| Occupier Area | 6.76 m² |
| Dimensions (W × L × H) | 4,200 × 1,600 × 2,100 mm |
| Net Weight | 651 kg |
| Pre-installed Games | 35+ |
| VR Headset | DEEPOON E3S |
| Main Material | Sheet Metal |
| Color | Blue & White & Black / Customizable |
| Power / Voltage | 5,000 W / 220 V |
Additional information
9D VR Cinema Simulator — 4-Seat Compact Immersive Attraction for Commercial Arcades
Not every venue can accommodate a 6-seat cinema. For operators working with tighter floor plans — boutique arcades, hotel game rooms, cruise-ship entertainment decks, or FEC corners where an extra meter of depth is simply not available — the 4-seat 9d vr cinema simulator delivers the same immersive group-attraction economics in a dramatically slimmer footprint. At just 1,600 mm deep and 6.76 m² total, this is the shallowest multi-seat VR cinema in its class: four ergonomic seats in a single row, each equipped with a DEEPOON E3S headset, powered by a 5,000 W / 220 V single-circuit system. With 35+ pre-installed titles, multi-motion effects spanning vibration, wind, lifting, diving, and shaking, plus 3D surround audio — all housed in a customizable sheet-metal spaceship-inspired cabin — the 9d vr cinema simulator offers a lower total cost of ownership entry point into the commercial VR cinema category without sacrificing the sensory depth that drives repeat-play revenue.
6.76 m², 1.6 m Deep: The Slimmest Multi-Seat VR Cinema in Its Class
Depth is the scarcest dimension on most arcade floors. Width can be negotiated; depth is usually fixed by aisles, walkways, and fire-egress corridors. The 9d vr cinema simulator in its 4-seat configuration is engineered specifically for depth-constrained deployments: at W 4,200 × L 1,600 × H 2,100 mm, it extends just 1.6 meters from the wall — roughly the depth of a standard claw-machine island or a pair of racing cabinets placed back-to-back. This shallow profile unlocks venue placements that deeper multi-seat attractions simply cannot occupy: narrow mall kiosk zones, cinema-lobby alcoves, cruise-ship corridors, hotel game-room walls, and the perimeter edges of FEC floors where circulation aisles consume the remaining depth budget.
The four seats are arranged in a single row, ensuring every player has an unobstructed forward-facing view with no second-row sightline compromise. The 2,100 mm height sits comfortably under standard commercial ceiling heights (typically 2,400 mm minimum). At 651 kg with a distributed base-frame load, the unit requires no structural floor reinforcement — it can be positioned on standard commercial-grade flooring and, if needed, repositioned within a venue as floor layouts evolve across lease cycles. A single 5,000 W / 220 V power circuit within 3 meters of the cabinet’s rear access panel is the only infrastructure requirement — half the power draw of a 6-seat cinema, a meaningful consideration for venues with legacy electrical distribution or multiple high-draw attractions sharing a circuit phase.
Ergonomic Seats: Comfort That Extends Session Duration and Repeat Intent
An uncomfortable seat shortens session tolerance, triggers complaints, and discourages re-queuing — three micro-frictions that quietly erode daily throughput. Each of the four seats in this 9d vr cinema simulator is an ergonomically contoured bucket design with high-density foam cushioning that distributes body weight evenly across the seat pan and backrest, reducing pressure-point fatigue during sessions. The seat geometry supports a broad anthropometric range — from children approximately 120 cm tall to adults above 190 cm — without requiring per-player adjustments. In a commercial context, this universal-fit design means the operator spends zero time adjusting seats between player rotations, and the player spends the full session duration engaged with the content rather than distracted by physical discomfort.

Vibration, Wind, Lifting, Diving, Shaking: Multi-Motion Effects That Redefine Immersion
A static VR booth delivers visual input and nothing else — the player’s body remains stationary while the eyes report motion, creating the visual-vestibular disconnect that limits immersion and, for some users, causes discomfort. This 9d vr cinema experience eliminates that gap by synchronizing five distinct motion effects to the on-screen action via a unified motion-control engine:
Vibration — haptic actuators embedded in each seat deliver directional impact feedback during explosions, collisions, and terrain transitions. The vibration intensity is authored per scene, not a binary on/off toggle, ensuring the physical sensation matches the on-screen event scale. Wind — directional fans integrated into the cabin trigger wind bursts during high-speed sequences such as dives, acceleration, and open-air flight, with intensity graded to the on-screen velocity. Lifting & Diving — the seat platform executes vertical-axis elevation changes synchronized to in-game ascents and descents, creating the stomach-drop sensation of a virtual free-fall or the upward surge of a launch sequence. Shaking — lateral oscillation effects simulate terrain roughness, earthquake sequences, and impact recoil, adding a layer of physical unpredictability that static chairs cannot replicate.
These motion effects are reinforced by a multi-channel 3D surround audio system with dedicated subwoofer output. Directional speakers position sound cues in three-dimensional space — a creature approaches from the left, the audio shifts to the left channels; an explosion occurs overhead, the upper drivers engage; a low-frequency rumble builds, the subwoofer drives the vibration actuators in sympathetic resonance. The combined sensory envelope — visual, auditory, and kinetic — is what separates a 9d vr cinema simulator from a passive viewing booth. For the operator, this depth of engagement is what converts first-time curiosity players into repeat customers who bring friends.
35+ Pre-Installed Titles: A Game Library Curated for Repeat-Play Longevity
Content breadth is the single strongest predictor of an arcade attraction’s second-year revenue trajectory. A machine with 10 games feels repetitive within two months; a machine with 35+ titles keeps even daily regulars engaged for months before exhausting the library. The 9d vr cinema simulator ships with 35+ commercially licensed titles drawing from both domestic and international VR content catalogues — a curated mix of scenic fly-throughs, adventure quests, action scenarios, thriller experiences, and family-friendly explorations that collectively span the full arcade demographic from young children to adult players.
A touchscreen content-selection interface at the operator station enables session-by-session title changes with zero reboot time: the operator reads the queuing audience — a family with young children, a group of teenagers, a couple on a date — and selects the appropriate title in seconds. That real-time demographic matching maximizes the addressable audience across the full operating day, from daytime family traffic to evening youth footfall. With 35+ titles in rotation, even a daily regular has access to approximately 3 hours of unique content before repeating a single scenario — a content depth that protects the operator’s investment against the novelty-decay curve that erodes per-session pricing power on shallower content libraries.
Spaceship-Inspired Cabin: The Design That Markets Itself
The blue, white, and black spaceship-inspired exterior — fully customizable at order to match chain branding or venue theme — is not merely aesthetic. It is a passive customer-acquisition asset. On a competitive arcade floor, a machine that visually signals “premium group experience” from 20 meters away will outperform a generic-looking cabinet of equivalent technical specification, every time. The open-front architecture is a deliberate commercial choice: passers-by can see the four ergonomic seats, watch players react to the motion effects, and hear the 3D surround audio bleeding into the surrounding zone — a spectacle that converts walk-by curiosity into queue-forming demand without a floor attendant pitching the experience. The sheet-metal construction ensures this visual presence endures across years of commercial duty, resisting the scuffs, dents, and wear that degrade the curb appeal of plastic-shell cabinets over successive lease terms.
Source Direct from a 9D VR Cinema Factory: Inquire for Wholesale Pricing
Whether you are launching a boutique arcade, expanding a hotel entertainment zone, outfitting a cruise-ship deck, or adding a depth-efficient group attraction to a space-constrained FEC floor, the 4-seat 9d vr cinema simulator delivers the immersive depth, content breadth, compact footprint, and lower total cost of ownership that commercial operators benchmark. As a 9d vr cinema factory supplier, we offer direct wholesale pricing with transparent lead-time communication, global freight coordination, and customizable exterior color schemes. Contact our B2B sales team to request a 9d vr cinema price quotation, confirm current production availability, and discuss multi-unit chain deployment options.

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The 2,100 mm height sits comfortably under standard commercial ceiling heights (typically 2,400 mm minimum). The unit requires a single dedicated 220 V / 5,000 W power circuit within 3 meters of the cabinet's rear electrical access panel. At 5 KW — half the draw of a 6-seat cinema — it is compatible with venues that have legacy electrical infrastructure or multiple attractions sharing a distribution board without requiring a panel upgrade. No structural floor reinforcement is required; the 651 kg distributed base-frame load is compatible with standard commercial-grade flooring. The cabin is constructed from sheet metal and ships as a pre-engineered, bolt-together assembly with remote installation guidance provided via video call.
These motion effects are reinforced by a multi-channel 3D surround audio system with dedicated subwoofer — directional speakers position sound cues in three-dimensional space, and the subwoofer's low-frequency output drives the vibration actuators in sympathetic resonance during explosion and rumble sequences. The combined effect is a full-body sensory envelope where what the player sees, hears, and physically feels are frame-locked into a single coherent experience.
The four seats are ergonomically contoured bucket designs with high-density foam cushioning that distributes body weight evenly across the seat pan and backrest. This reduces pressure-point fatigue during sessions and supports a broad anthropometric range — from children approximately 120 cm tall to adults above 190 cm — without requiring per-player seat adjustments. In commercial operation, this universal-fit design means zero staff time spent adjusting seats between player rotations, and the player remains physically comfortable for the full session duration, maximizing the likelihood of re-queue behavior. A comfortable player is a player who stays for a second round; an uncomfortable player walks away and doesn't come back.
A 4-seat configuration running 5-minute sessions at a conservative 40% occupancy during a 10-hour operating day processes approximately 48 group sessions — up to 192 individual player tickets per day. Three key TCO advantages differentiate the 4-seat unit from larger 6-seat configurations: (1) Lower Capital Outlay — the 4-seat unit represents a more accessible entry price point into the commercial VR cinema category, making it viable for smaller independent operators, boutique venues, and first-time VR attraction buyers who may not have the budget headroom for a 6-seat cinema. (2) Reduced Power Infrastructure Cost — at 5,000 W (vs. 10,000 W for a 6-seat unit), the electrical infrastructure burden is halved. This is particularly meaningful for venues in older buildings, leased retail units where electrical upgrades require landlord negotiation, or multi-attraction floors where total circuit capacity is a binding constraint. (3) Floor-Rent Efficiency — at 6.76 m² with a 1.6 m depth, the unit fits into alcove and perimeter zones that a deeper 6-seat cinema cannot occupy, effectively monetizing floor space that would otherwise sit idle or host a lower-revenue redemption machine.
For a detailed 9d vr cinema price quotation — including production lead time, shipping terms (FOB/CIF), and available custom exterior color options — contact our B2B sales team directly with your venue specifications and target delivery timeline.
For installation, we provide comprehensive remote guidance via video call with a dedicated technical engineer who walks your on-site team through unboxing, base-frame assembly, electrical connection, DEEPOON E3S headset pairing, audio-system calibration, motion-effects testing, and full system commissioning in real time. Supporting documentation includes a multilingual illustrated installation manual and a daily startup/shutdown operator checklist.
After-sales technical support is available via email and instant messaging during business hours (GMT+8), with a standard response window of under 24 hours. Critical downtime incidents receive prioritized remote diagnostics and guided component-level troubleshooting. Spare parts — including DEEPOON E3S headsets, motion actuators, audio drivers, control electronics, power-supply units, and cabin structural components — are stocked and dispatched directly from our factory warehouse via international express. Hardware warranty terms covering manufacturing defects on major components are detailed in the wholesale purchase agreement and proforma invoice.
About LEKE VR
LEKE VR is a premier high-tech enterprise specializing in the R&D, manufacturing, and global supply of high-end VR amusement equipment. As a dedicated source factory brand, we focus on delivering complete, localized turnkey solutions for entertainment venues worldwide.
By seamlessly integrating hardware engineering with our self-developed cloud management ecosystem, we empower global investors with full-chain support, state-of-the-art immersive attractions, and comprehensive market adaptation tools.
Your Full-Chain Turnkey Partner

Industrial Engineering & Durability Standards
Operating from our standardized manufacturing facility, LEKE VR implements uncompromising quality control. We replace consumer-grade components with high-end commercial architectures, ensuring long-term operational resilience for high-traffic amusement environments.
- Ultra-Low Malfunction Rate (< 0.05%): Engineered with premium high-precision electric servos and commercial-grade structural steel framework. Our verified hardware failure rate is strictly maintained under 0.05%, heavily minimizing maintenance overhead.
- 72-Hour Full-Load Endurance Test: Every equipment unit undergoes a continuous, non-stop 72-hour mechanical stress and synchronization testing phase before global crating.
Global Presence & Global Trade Show Authority
Since establishing our official international trade show footprint in 2016, LEKE VR has expanded to serve a genuinely global clientele. We engineer custom compliance setups, voltage configurations, and language packs to support operators across all major international markets.
- Worldwide Client Base: Seamlessly deploying robust turnkey amusement configurations for leisure parks and family entertainment centers across North America, Europe, the Middle East, Asia, and global sectors.
- All Major International Expos: Active annually at premier industry gatherings globally, including the IAAPA Expos, major amusement and attractions trade shows worldwide, and key regional conventions.

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