4 Players VR Standing Platform – VR Shooting Simulator for Arcade

4 Players VR Standing Platform — Technical Specifications
Players4
Occupier Area16 m²
Dimensions (W × L × H)4,000 × 4,000 × 4,000 mm
Net Weight550 kg
Pre-installed Games6+
VR HeadsetPico Neo 3 Pro
Power / Voltage3,000 W / 220 V

Additional information



4 Players VR Standing Platform — Commercial-Grade VR Shooting Simulator for Arcades

Designed for high-throughput virtual reality arcade operators, FECs, and large-scale entertainment venues, this 4 players vr standing platform delivers an uncompromising multiplayer VR experience. Equipped with Pico Neo 3 Pro headsets, a motorized dynamic floor system, and a curated library of 6+ exclusive zombie-themed vr shooting game titles with continuous content updates, it transforms a 16m² footprint into a high-ROI attraction. Four players enter the arena simultaneously — cooperating or competing through horror-driven scenarios that fuse physical floor motion with immersive visual terror, driving repeat-play conversion that pure-static VR setups simply cannot match.

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Figure 1 — The 4 players VR standing platform in a commercial arcade environment, featuring four synchronized Pico Neo 3 Pro stations within a 16m² arena footprint.

Dynamic Floor: The Differentiator That Separates a VR Shooting Simulator From a Static VR Booth

Most vr shooting simulator installations in the market are stationary — players stand on a fixed platform, aim, and shoot. The experience is visual-only, and after two or three sessions, the novelty wears thin. This vr standing platform integrates a motorized dynamic floor system that synchronizes physical tilt, vibration, and surface motion with in-game events: the floor lurches when a zombie charges, trembles during an explosion, and shifts underfoot as the virtual terrain changes elevation. The result is full-body sensory alignment — what the player sees in the headset is physically confirmed by what the body feels — a neuro-sensory lock-in that measurably extends per-session dwell time and drives word-of-mouth re-visitation among arcade patrons.

Four Players, One Arena: Multiplayer VR That Builds Social Stickiness

The 4-player simultaneous configuration is not merely a capacity spec — it is a revenue architecture. Groups of friends, families, and corporate team-building parties book this simulator virtual reality experience as a shared social event, not a solitary arcade transaction. In-game voice communication, cooperative survival objectives, and competitive scoring leaderboards create the kind of social dynamics that convert a one-time visitor into a returning group booking. For FEC operators, a 4-player arena that fills in a single walk-up group is fundamentally more profitable than four individual 1-player booths that must each be sold independently.

Exclusive Zombie Titles: Content That Commodity VR Cabins Cannot Offer

The platform ships with 6+ exclusive, commercially licensed vr shooting game titles purpose-built for horror-driven group play. These are not off-the-shelf consumer VR titles repurposed for arcade use — each scenario is designed around the dynamic floor’s motion capabilities, the 4-player cooperative/competitive framework, and the specific sensory intensity that commercial arcade patrons seek. Zombie survival campaigns, haunted-infirmary escape rooms, and post-apocalyptic siege modes ensure that the content library feels distinct from anything a player can access on a home VR headset. Continuous game updates refresh the title roster over time, protecting the operator’s investment against content fatigue.

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Figure 2 — Detail view of the dynamic floor mechanism, Pico Neo 3 Pro VR headset, and overhead cable management system on the 4 players VR standing platform.

Overhead Cable Routing: No Backpacks, No Floor Tangling, No Trip Hazards

One of the most persistent operational pain points in tethered virtual reality arcade setups is cable management — headset wires snaking across the play floor create trip hazards, slow down player rotation between sessions, and suffer accelerated sheath wear from being stepped on. This players vr standing arena solves the problem architecturally: all four Pico Neo 3 Pro headset tethers are routed through an overhead retraction system that keeps cables suspended above the play zone, descending only at each player’s station. No VR backpacks. No floor-level tripping. No staff intervention required to untangle cables between sessions — each tether auto-retracts to its home position when the headset is returned to its dock. The result is a consistently clean arena floor that supports sub-30-second player changeover cycles.

16m², 4 Players, 1 Power Drop: The Revenue-Density Equation

At W 4,000 × L 4,000 × H 4,000 mm (16m²), this vr standing platform fits four simultaneous players into a spatial footprint smaller than two standard parking bays. The arena is a prefabricated, self-contained structure requiring a single 220 V / 3,000 W power connection — no external structural reinforcement, no dedicated server-room buildout, no specialized climate-control zone beyond standard indoor HVAC. For venue operators modeling revenue per square meter, a 4-player group-booking attraction at 16m² typically outperforms an equivalent area filled with single-player redemption cabinets by a factor of 2× to 3× on peak-hour gross receipts — a differential that compounds decisively across a commercial lease term.

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Figure 3 — Dimension reference diagram and real-world on-site operation of the 4 players VR standing platform in a commercial entertainment venue.

Deploy a 4 Players VR Standing Platform in Your Venue

Whether you are launching a new virtual reality arcade, expanding an existing FEC floor plan, or replacing an underperforming attraction with a proven group-booking anchor, this 4 players vr platform delivers the throughput, repeat-play stickiness, and per-square-meter economics that commercial operators measure. Contact our B2B sales team to request a quotation, confirm current production availability, and discuss custom enclosure branding or thematic arena-wrap options for your chain.

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The arena cabinet itself occupies 16m² (W 4,000 × L 4,000 × H 4,000 mm). This measurement represents the physical enclosure footprint. For operational installation, we recommend allocating a total zone of approximately 5.5 m × 5.5 m (≈ 30m²) per unit to accommodate external access for staff supervision, ventilation clearance around the arena perimeter, player entry/exit pathways, and a small queuing area. The 4,000 mm internal ceiling height accommodates the overhead cable retraction system and full player arm-extension range during gameplay; ensure the venue ceiling clearance is at minimum 4,200 mm to allow for the external frame superstructure. The unit requires a single dedicated 220 V / 3,000 W power circuit within 3 meters of the arena's electrical access panel. No external PC build, server rack, or structural floor reinforcement is required — the platform ships as a pre-engineered, bolt-together assembly designed for installation on standard commercial-grade flooring.
No. The platform uses an overhead cable retraction system — each Pico Neo 3 Pro headset tether is suspended from above the play zone via an auto-retracting pulley mechanism. When a player moves, the cable follows from overhead; when the headset is docked, the tether retracts to its home position. This design eliminates floor-level cable clutter, trip hazards, and the need for VR backpacks entirely. Staff intervention for cable management between sessions is minimal — the retraction system is passive and self-resetting.
For operators seeking a fully wireless, higher-degree-of-freedom free-roam experience with an expanded game library and zero cable constraints, we also offer a newer product line — a wireless multiplayer VR arena solution — detailed here: wireless multiplayer VR arena solution
The platform operates on a single 220 V / 3,000 W power input — a standard single-phase commercial circuit. The electrical system includes integrated overload protection, emergency stop buttons at the operator control station and both arena entry points, and a main isolator switch accessible from outside the enclosure. All internal wiring, power supplies, and the dynamic floor motor controller are enclosed within lockable service panels to prevent unauthorized access during operation.
The equipment is manufactured in compliance with international export standards for amusement devices. Specific certification documents — including CE compliance declarations, electrical safety test reports, and material fire-rating certificates — are available upon request at the wholesale inquiry stage. We recommend that operators verify local amusement-device inspection requirements with their municipal regulatory authority prior to installation, as regional certification frameworks (e.g., GCC, UL, TUV) may require supplementary on-site inspection by a locally accredited body.
Yes. All 6+ pre-installed titles ship with full commercial-use licenses — operators are legally covered for public ticketed/credit-based play with no recurring per-play royalty fees and no third-party publisher audit obligations. This is a critical distinction from consumer-grade VR content, which typically prohibits commercial use under standard EULA terms.
The game library is updated on an ongoing development cycle. New titles, seasonal event scenarios, and gameplay-mode expansions are released periodically to keep the content roster fresh and reduce player fatigue at established installations. Update delivery is handled via remote software distribution — our technical support team provides operators with step-by-step guidance for applying content patches and new-title installations through the platform's content management interface.
We provide comprehensive remote technical support via video call (Zoom / WhatsApp / WeChat) with a dedicated engineer who guides your on-site team through installation, system commissioning, dynamic floor calibration, and headset pairing in real time. Supporting documentation includes a multilingual illustrated installation manual, an operator's daily-startup and shutdown checklist, and a troubleshooting flow-chart for common service scenarios.
After-sales technical support is available via email and instant messaging during business hours (GMT+8), with a standard response window of under 24 hours. For critical downtime incidents, we escalate to prioritized remote diagnostics — our engineer connects to your platform's host system (with operator authorization) to perform live fault isolation and guided component-level repair.
Hardware warranty terms are specified in the wholesale purchase agreement and cover manufacturing defects on major components including the Pico Neo 3 Pro headsets, dynamic floor actuator assembly, control electronics, and power-supply units. Spare parts are stocked and dispatched directly from our factory warehouse via international express. Exact warranty duration, coverage scope, and exclusions are detailed in the proforma invoice and final sales contract.
12+ Years
B2B R&D Experience
Since 2016
Global Exhibition Presence
100+
Countries Covered Worldwide
CE / RoHS
International Certified

About LEKE VR

LEKE VR is a premier high-tech enterprise specializing in the R&D, manufacturing, and global supply of high-end VR amusement equipment. As a dedicated source factory brand, we focus on delivering complete, localized turnkey solutions for entertainment venues worldwide.

By seamlessly integrating hardware engineering with our self-developed cloud management ecosystem, we empower global investors with full-chain support, state-of-the-art immersive attractions, and comprehensive market adaptation tools.

Your Full-Chain Turnkey Partner

01
3D Layout Planning
Customized 3D space configuration designed to optimize crowd flow and venue efficiency.
02
Hardware Direct-Supply
Industrial-grade VR arcade attractions shipped directly from our manufacturing plant.
03
System Integration
Unified deployment of our self-developed management platform and curated game libraries.
04
Operational Blueprint
Comprehensive localized marketing blueprints and management training to streamline project development.
LEKE VR Manufacturing Quality Control Standards and Production Workshop

Industrial Engineering & Durability Standards

Operating from our standardized manufacturing facility, LEKE VR implements uncompromising quality control. We replace consumer-grade components with high-end commercial architectures, ensuring long-term operational resilience for high-traffic amusement environments.

  • Ultra-Low Malfunction Rate (< 0.05%): Engineered with premium high-precision electric servos and commercial-grade structural steel framework. Our verified hardware failure rate is strictly maintained under 0.05%, heavily minimizing maintenance overhead.
  • 72-Hour Full-Load Endurance Test: Every equipment unit undergoes a continuous, non-stop 72-hour mechanical stress and synchronization testing phase before global crating.

Global Presence & Global Trade Show Authority

Since establishing our official international trade show footprint in 2016, LEKE VR has expanded to serve a genuinely global clientele. We engineer custom compliance setups, voltage configurations, and language packs to support operators across all major international markets.

  • Worldwide Client Base: Seamlessly deploying robust turnkey amusement configurations for leisure parks and family entertainment centers across North America, Europe, the Middle East, Asia, and global sectors.
  • All Major International Expos: Active annually at premier industry gatherings globally, including the IAAPA Expos, major amusement and attractions trade shows worldwide, and key regional conventions.
LEKE VR international team posing for a group photo with global amusement arcade investors and clients at our world-class exhibition booth.

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