6-Screen Racing Car 6-axis professional motion simulator product rendering

Mixed reality · Model 2417

3DOF racing simulator — triple screen, no headset

A racing seat on a three-axis motion platform, facing three 4K screens. There is no headset: the player sees the track on the screens, the platform moves under the seat, and the wheel fights back through force feedback.

That choice changes what the machine does on a floor. Screens can be watched by anyone standing nearby, so the unit draws a crowd while it earns, and there is no headset to fit, focus or wipe between players. One rider per cycle, five titles installed.

  • Triple 4K screens. A panoramic view with no headset to wear.
  • 3DOF motion. Pitch, roll and heave driven by the physics in the game.
  • Force feedback. Wheel resistance and seat transducers under the driver.
Rider1 per unit
Screens3 × 4K
Weight400 kg
Power3,000 W
ISO 9001 · CE · RoHS  |  40+ countries · 600+ venues · 10+ years
Reviewed by LEKE VR product team, Guangzhou · 5 Nov 2026

01 / Overview

What a 3DOF racing simulator is

This is a screen-based racing simulator. The player sits in a racing seat with a wheel and pedals, three screens wrap the view, and a three-axis platform moves the whole cockpit with the car. There is no headset and no wearable, so the experience is built entirely around what can be shown on a screen and felt through the seat and the wheel.

That makes it a public machine rather than a personal one. Spectators can follow the lap from behind the seat, which is what turns a queue into a crowd, and the changeover is a player getting out and the next one sitting down.

RiderOne, in a fixed racing seat.
ViewThree 4K screens, panoramic, no headset.
Motion3DOF platform: pitch, roll and heave.
FeedbackForce-feedback wheel, pedals and seat transducers.
ContentFive curated titles: four racing, one hybrid.

02 / Watch a session

One driver, three screens, a crowd behind

The clip shows the simulator in use: the driver taking the seat, choosing a car and a track, then the platform moving under the wheel through the lap. Watch the people standing behind rather than the screen — the spectators are part of the commercial case for this machine, because the screen is visible to everyone in the aisle.

The cycle runs as follows.

Seat. The driver climbs in and the wheel position is checked.
Select. Car and track are chosen; the five titles include a hybrid variant if the group wants a change.
Lap. The platform pitches and rolls with the car, and the wheel resists through the corners.
Result. The lap time lands on the board, ready for the next driver to beat.
Changeover. The driver steps out, the seat is wiped, and the next one sits down. Nothing has to be fitted or adjusted.

03 / Screens, not headsets

What an open screen does that a headset cannot

A headset delivers immersion but hides the player. On a busy floor that is a commercial cost: the machine looks like a seated person with something on their head, and passers-by cannot see what is happening. Three screens do the opposite. The lap is visible from the aisle, the crash is visible, and the queue forms because people stopped to watch someone else drive.

The second effect is operational. A headset has to be fitted, focused, cleaned and put away; a screen has none of that. The changeover becomes a seat swap, which is why this unit can run a faster turn than any headset-based simulator in the same footprint, and why it is usually placed where the crowd already is.

Visible from the aisle

The lap is watchable, which is what turns a queue into a crowd.

No fitting

Nothing is worn, so the changeover is a seat swap.

No hygiene cycle

No headset to wipe between drivers; the seat is the only contact surface.

Three screens

4K panels across a panoramic arc, with no blind spot at the edges.

04 / Motion and feedback

Three axes, plus the wheel

The platform runs three degrees of freedom: pitch under braking and acceleration, roll through the corners, and heave on kerbs and crests. The motion is driven by the physics in the game rather than by a recorded sequence, so the movement matches what the driver actually did with the wheel.

The wheel is the second half of the feedback. Force feedback resists the steering as speed and grip change, the pedals carry braking firmness, and transducers in the seat add the sharp hits that a platform cannot deliver on its own. Together they cover the two things a screen cannot show: weight and grip.

Three axes is the right specification for a public floor, and it is the platform we quote by default. Our six-axis unit adds yaw, surge and sway for driver training and research work, where the motion profile itself is the product. For an arcade or an FEC, the extra axes are cost and commissioning time that a first-time driver will not notice.

Pitch

Nose-down under braking, nose-up under acceleration.

Roll

Body lean through corners, matched to the load transfer.

Heave

Vertical movement over kerbs, crests and surface change.

Wheel and seat

Force feedback on the rim, transducers in the seat, pedals that firm up.

05 / Space and power

Footprint, load and supply

The unit measures 2,450 mm wide, 2,150 mm deep and 1,830 mm high, on 400 kg of machine weight with a rated rider load of 200 kg. The height is modest for a motion unit, which means it can sit under a normal commercial soffit without a recess.

Power is 3,000 W. Because the platform moves a seated driver, the position needs clearance behind and beside the seat for the motion envelope, not just the footprint of the frame — that is the measurement people forget when planning a wall run. Supply and clearance are both confirmed against your plan before the order.

STEP 01

Send the position

Floor area, clearance around the seat, ceiling height and power position.

STEP 02

We confirm the fit

Motion envelope, boarding side and the screen sightline from the aisle.

STEP 03

Order and production

Frame finish, title set and wheel options fixed at order.

STEP 04

Delivery and commissioning

Positioned, powered, platform calibrated, handed over with staff training.

Where the venue wants a headset-based experience instead, the car-shaped VR racing unit covers that format; the VR motorcycle covers lean-based riding. Placement examples are on the solutions page.

Specification

Model2417
Dimensions2000 × 2100 × 1800 mm
Weight600
Riders1
Footprint4.2
Power220 V, 2,500 W
DisplayThree HD screens; no headset. Wheel and pedal set.
Content25+ pre-loaded tracks and car models
OutputSession data recorded on the backend
CertificationISO 9001:2015 · CE · FCC · RoHS, by model and destination
Lead timeStated on the quotation

06 / Commercial

What the quotation includes

Comparative quotes in this category are rarely like for like, and the difference is usually in the second column. Both lists are given before any figures are compared.

From LEKE VR

  • The cockpit, the racing seat and the six-axis motion platform
  • Three HD screens and the PC running the titles
  • The wheel and pedal set
  • The 25+ pre-loaded tracks and car models
  • Six-axis calibration at commissioning
  • Export packing, documentation and delivery to port
  • Staff training and remote diagnostics
  • Spare parts from our own stock

Budgeted on your side

  • Freight, insurance and import duty to your market
  • Floor preparation or any local building work
  • Local electrical supply and its certification, signed off by your electrician
  • Queuing rail, signage and spectator barriers
  • Custom motion profiles for a research programme

Structural questions remain with your structural engineer and electrical questions with your licensed electrician. We supply the drawings and load data they need.

Quality management is certified to ISO 9001:2015, with CE marking and RoHS and FCC compliance by model and destination. Certificates and test reports are available on request.

Our showroom and factory in Guangzhou can be visited. Projects listed below belong to operators, so access is theirs to grant. If a visit is not practical, we work from your floor plan instead. The rest of the racing line and the wider catalogue are listed under commercial VR products.

Where it goes

Where this machine is usually installed

Suited to family entertainment centres, e-sports halls and standalone venues.

Family entertainment centresE-sports hallsStandalone venues

Layout, access and power are confirmed against your floor plan before the order is placed, so a site is not ruled out until the plan has been checked.

Reviews

What operators say about the 3DOF simulator

Swipe to see more →

Six axes need a longer commissioning than three. Plan for it in the schedule rather than discovering it on site.

LEKE VR install team, Guangzhou
★★★★★

The yaw axis is what our instructors wanted. Trainees correct a slide instead of watching one.

Dr. Elena S., training centre, Valencia

We quote three axes unless the buyer can name what six would give them. That conversation saves most customers money.

LEKE VR product team, Guangzhou
★★★★☆

We bought it for a racing academy, not for the public floor. For walk-in guests the three-axis unit would have been enough.

Rui M., venue owner, Aveiro

Projects

Solutions we build

Swipe to see more →

More machines

Elsewhere in the range

Swipe to see more →

07 / Questions

Questions operators ask

What does 6DOF add over your three-axis simulator?

Three more axes: yaw (the car rotating in a spin), surge (fore-and-aft weight transfer) and sway (lateral movement in a slide). Without them a driver sees a slide but feels a turn.

Do I need six axes for an arcade?

Usually not. Most public floors are better served by the three-axis unit — it is lighter, commissions faster and costs less, and a first-time driver will not notice the missing axes.

Who is this for, then?

Driver training, research and engineering customers, and venues selling the simulation itself rather than the ride. If the buyer cannot name the missing axes, they do not need six.

Does it use a headset?

No. Three screens carry the view, so the lap is visible from the aisle.

What space does it need?

2,000 × 2,100 mm of frame, plus clearance for the six-axis motion envelope, which extends beyond the footprint.

What power supply does it need?

2,500 W on a single 220 V supply.

How many tracks are included?

More than twenty-five tracks and car models, pre-loaded.

Can it be configured for a training programme?

Yes. The track set, logging and motion profiles are set at order rather than after delivery, so tell us the use case first.

Next step

Send the position, not a wish list

Send the floor area, the clearance around the seat and the power position. The motion envelope needs more space than the frame itself.

LEKE VR · Guangzhou Leke VR Technology Co., Ltd. · Guangzhou, China · contact
Figures come from the build sheet and commissioning records for this model and from our own venues. Maintained by the LEKE VR product team in Guangzhou and revised when a number changes.