Naked Eye 3D Arc-Screen Theatre | 240° Cinema Attraction

Technical Specifications

ParameterSpecification
Product ModelNaked Eye 3D Arc-Screen Motion Simulation Theatre
Unit DimensionsW 6,000 mm × L 9,000 mm × H 4,000 mm
Occupier Area54 m² (Excluding Operator Aisle & Queuing Zone)
Player Capacity12–40 Seats (Scalable Configuration — Simultaneous Multi-Rider)
Display System240° Curved Arc Projection Screen — Naked-Eye 3D, No VR Headsets Required
Motion Platform6-Axis Multi-Directional Motion Platform (Pitch, Roll, Yaw, Heave, Sway, Surge)
Audio System5.1 Channel Surround Sound Array
Enclosure DesignSimulated Ship-Hull Enclosure — Immersive Sensory Envelope
Built-In Game Library6 Immersive Cinematic Titles (Space, Ocean, Coaster, Dinosaur, Flight, Fantasy — All-Ages Content)
Voltage220V — Single-Voltage Industrial Power System (Region-Specific Cabling & Plug Adapters Included Upon Request)
Primary ConstructionSheet Metal Chassis & Structural Frame — Industrial-Grade Durability
Installation TypePre-Fabricated Modular — Turnkey Delivery, Professional On-Site Assembly Support Included

Additional information

 

 



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Turnkey Theme Park Attraction  |  240° Arc-Screen  |  6-Axis Motion Platform  |  12–40 Seats  |  54 m² Footprint  |  Naked-Eye 3D — No VR Headsets Required

The Naked Eye 3D Arc-Screen Motion Simulation Theatre is a large-format, headset-free immersive cinema attraction engineered for theme parks, major FEC venues, and high-traffic tourist destinations. Unlike conventional 9D movie simulator systems that tether every rider to a VR headset — incurring per-session hygiene sanitization, individual guest onboarding, and hardware attrition — this movie simulator deploys a 240° curved projection screen with a 6-axis multi-directional motion platform inside a simulated ship-hull enclosure. Twelve to forty guests walk in, sit down, and experience the same immersive film simultaneously — with zero headset friction, zero per-rider hygiene overhead, and zero learning curve. For an operator measuring revenue per square meter per operating hour, the math is the pitch.

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▲ 3D exterior overview — 240° curved projection screen frame, tiered 12–40 seat auditorium, 6-axis motion platform base, and ship-hull-inspired sheet metal enclosure. Pure product presentation.



Product Demonstration Video

▲ Full product walkthrough — watch the 240° arc-screen in operation, 6-axis motion platform engagement, guest throughput cadence, and modular installation sequence.

naked-eye-3d-arc-screen-theatre-dimensions-6000x9000x4000mm-54sqm-specifications

▲ Dimensional blueprint and technical specifications — W 6,000 mm × L 9,000 mm × H 4,000 mm, 54 m² footprint, 12–40 player capacity, 6-axis motion platform, 240° arc screen, 220V power, 5.1 surround sound, 6 built-in titles, sheet metal construction.



The Headset-Free Advantage — Naked-Eye 3D & 240° Arc-Screen Engineering

Every VR movie simulator on the market shares one structural operational cost that no specification sheet advertises: the VR headset. Between every rider session, a staff member must sanitize the headset facial interface, adjust the strap fit for the next guest, troubleshoot the inevitable “I can’t see anything” or “it’s blurry” moments, and manage the attrition of headset cables, foam padding, and lens coatings across hundreds of duty cycles per week. Multiply this by a 9-seat 9D movie simulator running 7–10 sessions per hour, and the hidden labor cost becomes the dominant line item on the operator’s P&L — not the electricity bill, not the lease, but the cumulative seconds of headset friction that cap throughput and erode the guest experience.

The Naked Eye 3D Arc-Screen Motion Simulation Theatre eliminates this entire cost category by design. The 240° curved projection screen delivers stereoscopic 3D immersion to every seat in the auditorium — no headsets, no per-rider sanitation protocol, no fit adjustment, no cable management, no hardware replacement cycle. Twelve to forty guests walk in simultaneously, take their seats, and the session begins. When it ends, they stand up and exit. The next group enters immediately. There is nothing to clean, nothing to adjust, nothing to reboot. The throughput math is self-evident: a 40-seat theatre running 6 sessions per hour delivers 240 unique rider sessions per hour — a volume that would require 25+ individual VR headset stations to match, each with its own attendant, its own sanitization station, and its own failure probability.

This is not an argument against VR headsets in all contexts. It is a recognition that for theme parks, large-format FECs, and high-traffic tourist destinations — venues where hourly throughput is the metric that governs profitability — a headset-free architecture is not a preference. It is a structural competitive advantage that compounds across every operating hour, every day, every year of the equipment’s service life. For operators also evaluating a vr flight simulator or comparable motion-platform attraction, the 6-axis motion platform integrated into this theatre delivers the same physical sensation fidelity — pitch, roll, heave — without the throughput bottleneck that headset-based systems impose.



6-Axis Multi-Directional Motion Platform — The Physical Sensation That Commands Premium Pricing

A static cinema screen — regardless of resolution, curvature, or projection technology — competes on content alone. A movie simulator with an integrated 6-axis motion platform competes on a different axis entirely: it sells a physical sensation that a flat screen cannot replicate at any price point. The six degrees of freedom — pitch (forward/backward tilt), roll (side-to-side tilt), yaw (horizontal rotation), heave (vertical lift), sway (lateral shift), and surge (forward/backward translation) — synchronize in real time with the on-screen content. When the on-screen spacecraft banks into a dive, the entire auditorium banks with it. When the roller-coaster car crests a peak and plunges, every seat drops in unison.

This motion synchronization is what justifies premium per-session ticket pricing. A guest who pays for a static 3D cinema experience perceives the value as “I watched a movie.” A guest who pays for a 6-axis motion-synchronized experience perceives the value as “I flew through space / I rode a roller coaster / I dived into the ocean.” The perceived value gap between these two experiences — and therefore the operator’s pricing power — is substantial. In markets where a standard cinema ticket commands USD 8–12, a motion-synchronized immersive theatre session routinely commands USD 15–25 per rider — with the differential flowing directly to contribution margin, because the incremental operating cost of running the motion platform versus running a static projector is negligible on a per-session basis.



5.1 Surround Sound & Ship-Hull Enclosure — The Sensory Envelope

Immersion is not a single sense. It is the simultaneous coordination of vision, motion, and sound within a space that closes out the real world. The Naked Eye 3D Arc-Screen Theatre achieves this through three integrated engineering layers that function as a single sensory envelope.

Layer One — Visual Envelope: The 240° curved projection screen wraps beyond the viewer’s peripheral vision on both sides. Unlike a flat screen where the edges are always visible — a constant visual reminder that “you are in a room watching a screen” — the 240° arc extends the image into the viewer’s natural field of view. The brain stops processing the screen edge and begins processing the content as an environment. This is the same perceptual principle that IMAX and planetarium domes exploit, applied to a commercial entertainment format.

Layer Two — Spatial Enclosure: The simulated ship-hull enclosure provides physical enclosure on three sides. This is not decorative theming. It is functional sensory engineering: by blocking ambient venue light, muffling external noise from the surrounding FEC floor, and creating a contained volume, the ship-hull structure prevents reality from leaking into the illusion. Guests enter a defined space, the hull closes the world out, and the screen + motion platform take over.

Layer Three — Auditory Positioning: The 5.1 channel surround sound array places audio cues at precise spatial positions within the enclosure. A spacecraft engine roar originates from behind the audience and sweeps forward as the ship accelerates. An ocean creature’s call emanates from the left-rear channel and swims across the soundstage. Footsteps echo from specific coordinates. The auditory system confirms what the visual and motion systems are telling the brain: you are inside this environment, not watching it. For a VR movie simulator operator, this three-layer sensory architecture produces a critical commercial outcome: a guest who feels genuinely transported is a guest who returns — and brings friends.



12–40 Seat Scalability — Revenue Modeling for Theme Parks & Large-Format FECs

The 12–40 seat scalable configuration is not an arbitrary range — it is a revenue-modeling parameter that allows the operator to match the theatre’s capacity to the venue’s foot-traffic profile. A smaller deployment (12–20 seats) fits a boutique FEC, a cinema lobby, or a resort entertainment zone where floor space is constrained but per-capita spend is high. A full 40-seat deployment anchors a theme park’s indoor attraction zone, a major tourist destination’s ride portfolio, or a flagship Urban Entertainment Hub where weekend throughput justifies maximum simultaneous capacity.

The throughput math is straightforward and should form the foundation of any operator’s break-even projection. Each immersive film session runs approximately 6–10 minutes depending on the selected title — including guest boarding and disembarkation, a practical operating cadence of 5–7 complete sessions per hour is achievable with a trained operator. At 40-seat capacity and 6 sessions per hour, the theatre delivers 240 unique rider sessions per hour. Across a standard 10-hour operating day at 60% average occupancy — a conservative assumption accounting for off-peak hours — daily throughput reaches 1,440 rider sessions. The operator applies their own per-session ticket price to this throughput benchmark to generate a venue-specific daily revenue projection.

Critically, this throughput is achieved with a single operator. A 40-seat theatre does not require 40 attendants. One staff member manages boarding, initiates the session from the control panel, monitors the cycle, and manages disembarkation. The labor-to-revenue ratio — arguably the single most important operational efficiency metric in commercial entertainment — is structurally superior to any headset-based attraction that requires a 1:4 or 1:6 staff-to-guest ratio for onboarding and hygiene management. For a 9D movie simulator operator comparing unit economics across attraction categories, this labor efficiency differential alone can determine whether the equipment becomes a venue’s profit engine or its breakeven struggle.



naked-eye-3d-arc-screen-240-degree-motion-theatre-poster

▲ 240° arc-screen, 6-axis motion platform, 12–40 simultaneous riders, 5.1 surround sound, ship-hull enclosure — one attraction, zero VR headsets, maximum throughput per square meter.



Turnkey Deployment — Global-Ready Engineering for Zero-Surprise Installation

For a theme park operator or FEC owner importing a 54 m², multi-ton attraction across international supply chains, the procurement decision is not complete until the installation question is answered. The Naked Eye 3D Arc-Screen Theatre addresses this with a fully pre-fabricated modular architecture. The sheet metal structural frame, 240° projection screen assembly, tiered seating modules, 6-axis motion platform substructure, and ship-hull enclosure panels are manufactured, assembled, tested, and calibrated at the factory — then disassembled into transport-optimized modules, packed in export-grade crating, and shipped to the operator’s site.

On-site assembly is performed by the manufacturer’s technical deployment team (or a supervised local contractor, depending on destination and operator preference). The venue’s site preparation requirements consist of: (1) a level finished floor with adequate load-bearing capacity for the 54 m² footprint — standard reinforced concrete or equivalent commercial flooring; (2) minimum ceiling clearance of 4,500 mm to accommodate the 4,000 mm unit height plus installation working space; (3) a 220V industrial power supply with region-specific cabling and plug adapters configured at the factory and included in the turnkey shipment. No welding. No structural modification to the venue. No specialized trade certification required beyond standard electrical connection.

Post-assembly commissioning — projection alignment, motion-platform calibration, 5.1 audio tuning, and content playback verification — is completed by the manufacturer’s deployment team as part of the standard turnkey delivery scope. The operator receives a fully operational attraction, tested and signed off, ready for revenue service. For international buyers evaluating a vr flight simulator or comparable large-format motion attraction, the turnkey delivery model — factory-configured power interface, supervised installation, and commissioned handover — eliminates the procurement-to-operation uncertainty gap that causes delayed openings and unbudgeted site-prep costs.



naked-eye-3d-arc-screen-theatre-6-immersive-titles-guest-gameplay-experience

▲ 6 built-in cinematic titles (deep-space, underwater, roller-coaster, dinosaur encounter, city flight, fantasy adventure) + live guest gameplay in action. All content rated for general audiences — zero age restriction, full family demographic coverage.



Content Library & Repeat-Ride Value — 6 Titles, Infinite Replay

The Naked Eye 3D Arc-Screen Theatre ships with 6 immersive cinematic titles purpose-produced for the 240° curved-screen format and 6-axis motion synchronization. The content spans six distinct genres — deep-space exploration, underwater ocean voyage, mountain roller-coaster chase, prehistoric dinosaur encounter, futuristic city aerial flight, and fantasy world adventure — each engineered to showcase a different dimension of the motion platform’s capabilities and appeal to a different segment of the venue’s audience. A family with a young child selects the fantasy adventure. A group of teenagers queues for the roller-coaster chase. A couple on a date chooses the space exploration. The 6-title library is not a fixed content ceiling — it is a content programming toolkit that allows the operator to rotate titles across different time slots, days of the week, or seasonal promotions, sustaining novelty without requiring new content acquisition.

All content is rated for general audiences — no age restrictions, no content warnings, no demographic exclusion. This is a deliberate programming decision that directly supports the theatre’s role as the broadest-demographic-coverage attraction in the operator’s portfolio. While a christmas vr games installation or a seasonal best vr games for christmas promotion may drive holiday traffic, this theatre’s 6-title library sustains baseline revenue across all 12 months of the operating calendar — capturing every demographic segment from toddler to senior, every day of the year.



naked-eye-3d-arc-screen-theatre-advantages-no-headset-high-throughput-low-maintenance

▲ Side-by-side comparison — traditional VR headset cinema pain points (per-session hygiene sanitization, individual guest onboarding, single-rider throughput limitation) versus Naked Eye 3D Arc-Screen Theatre structural advantages (zero headsets, 12–40 simultaneous riders, zero hygiene maintenance, 6-axis motion, 5.1 sound, all-ages accessibility).



Request a Turnkey Quotation — Naked Eye 3D Arc-Screen Motion Theatre

For FOB pricing, container loading schedules, 220V power interface configuration, 12–40 seat layout customization, and multi-unit procurement terms, contact the manufacturer’s export sales team. Include your venue dimensions, target seat capacity, and delivery port for a same-business-day preliminary quotation with lead-time confirmation.

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The Naked Eye 3D Arc-Screen Theatre eliminates the three largest operational cost categories associated with VR headset-based attractions. (1) Per-session hygiene sanitization labor — every VR headset requires facial-interface cleaning between riders, consuming 30–60 seconds of staff time per headset per session; a 9-seat VR cinema running 7 sessions per hour generates 63 individual sanitization events per hour. (2) Guest onboarding friction — headset fitting, strap adjustment, lens positioning, and troubleshooting "blurry image" or "can't see anything" complaints require trained floor staff and cap session turnover speed. (3) Hardware attrition and replacement — headset cables, foam facial interfaces, and lens coatings degrade across hundreds of weekly duty cycles and must be replaced on a recurring schedule. The Naked Eye 3D Theatre removes all three cost categories by design: guests simply sit down and the 240° projection screen delivers stereoscopic 3D immersion to every seat without any wearable hardware. At 40-seat capacity and 6 sessions per hour, throughput reaches 240 rider sessions per hour with a single operator — a volume that would require 25+ VR headset stations and multiple attendants to match, each with its own hygiene station and failure probability. The cumulative annual OPEX differential between the two architectures is not marginal — it is strategically material to venue-level profitability.
The venue site preparation requirements are: (1) Floor — a level, finished commercial floor surface (reinforced concrete, structural steel decking, or equivalent) within the 54 m² rectangular footprint. Standard commercial flooring load ratings are typically sufficient; the manufacturer's engineering team reviews the operator's specific floor specifications during the pre-shipment planning phase and confirms compatibility. No floor anchoring, sub-floor reinforcement, or dedicated foundation construction is required under normal conditions. (2) Ceiling clearance — minimum 4,500 mm to accommodate the 4,000 mm unit height plus installation working clearance and any overhead lighting, HVAC ducting, or fire suppression systems within the installation zone. (3) Electrical — a 220V industrial power supply circuit within reach of the equipment's power input location. Voltage-specific heavy-duty cabling and region-appropriate plug adapters are configured at the factory and included in the turnkey shipment — the operator specifies their local outlet/plug type at the time of order confirmation. (4) Environment — the venue should be a fully enclosed, weather-protected indoor space with standard commercial climate control (the projection and motion systems are not designed for outdoor or semi-outdoor deployment). A detailed site preparation checklist with dimensional diagrams is provided during the pre-shipment engineering review phase.
The following throughput engineering benchmarks provide a reliable financial modeling framework — operators apply their own per-session ticket pricing and projected occupancy rate to these numbers. Each immersive film session runs approximately 6–10 minutes depending on the selected content title. Including guest boarding, safety check, and disembarkation, a practical operating cadence of 5–7 complete sessions per hour is achievable with a single trained operator. At 40-seat capacity: 5 sessions/hour = 200 rider sessions/hour; 6 sessions/hour = 240 rider sessions/hour; 7 sessions/hour = 280 rider sessions/hour. Across a standard 10-hour operating day at 60% average occupancy — a conservative planning assumption accounting for off-peak morning and late-evening hours — daily throughput reaches approximately 1,200–1,680 rider sessions depending on operational cadence. At a 24-seat mid-scale configuration, the same assumptions produce approximately 720–1,008 daily rider sessions. These are theoretical engineering maximums; actual utilization will vary with foot-traffic patterns, seasonal demand fluctuation, staffing schedules, and content rotation programming. FEC owners and theme park operators are encouraged to apply their venue-specific occupancy assumptions (50%–80% range is typical for financial modeling) and per-session ticket pricing to these throughput benchmarks when constructing break-even and ROI projections.
The 240° curved projection screen is a commercial-grade engineered surface designed for multi-year continuous duty cycles in indoor entertainment environments. Under normal operating conditions — controlled indoor climate, standard ambient lighting, regular dust management — the screen surface is rated for a service life measured in years, not months. Routine maintenance consists of periodic dust removal using manufacturer-specified cleaning protocols (dry microfiber method; no liquid cleaning agents). Projector lamp/bulb replacement follows the projector manufacturer's rated-lifespan schedule and is a standard consumable maintenance item — not a screen surface concern. For international after-sales support: (1) Real-time remote diagnostics — factory-trained engineers provide video-assisted troubleshooting, system log analysis, and guided calibration via online support during extended business hours (GMT+8). (2) Spare parts logistics — a comprehensive inventory of serviceable components (projection modules, motion-platform actuators, audio drivers, control boards, screen surface sections) is maintained at the manufacturing hub; international courier dispatch (DHL/FedEx/buyer-nominated carrier) ensures typical parts delivery within 3–7 business days to most global destinations. (3) Content updates — operators may coordinate additional or replacement film titles through the manufacturer's after-sales support channel. New content titles, when released, are delivered via remote deployment or physical media depending on file size and the operator's internet infrastructure. A recommended spare-parts kit covering the most commonly serviceable items is available for purchase at the time of initial equipment procurement.
The standard configuration includes 6 immersive cinematic titles — deep-space exploration, underwater ocean voyage, mountain roller-coaster chase, prehistoric dinosaur encounter, futuristic city aerial flight, and fantasy world adventure — all purpose-produced for the 240° arc-screen format and 6-axis motion synchronization. These 6 titles provide sufficient content variety to sustain multi-year operation through title rotation across different time slots, days, or seasonal programming without requiring additional content acquisition. For operators who wish to expand their content library post-purchase, additional titles can be acquired through the manufacturer's after-sales content support channel. The process involves: (1) the operator submits a content inquiry specifying desired genres or themes; (2) the manufacturer's content team provides a catalogue of available titles optimized for the 240° arc-screen format and 6-axis motion platform; (3) selected titles are delivered via remote deployment or physical media. Content pricing is provided on a per-title basis at the time of inquiry. For operators with specific branding, IP integration, or custom narrative requirements, custom content development services may be available — scope, timeline, and pricing are determined on a project basis. The 6-title starting library is intentionally curated to deliver genre diversity and demographic breadth from day one, ensuring the operator can commence revenue operations immediately upon installation without waiting for additional content procurement.
The Naked Eye 3D Arc-Screen Theatre is engineered for a standard 220V industrial power supply — the dominant commercial voltage standard across Europe, the Middle East, Southeast Asia, South America, Africa, and large portions of Asia. For markets operating on 110V/120V grids (primarily North America, Japan, and Taiwan), a step-up transformer solution can be specified and configured at the factory during the pre-shipment engineering phase — the operator simply notifies the manufacturer of their local grid voltage and outlet/plug type at the time of order confirmation. Voltage-specific heavy-duty industrial cabling and region-appropriate plug adapters are configured at the factory and included in the turnkey shipment at no additional engineering charge. The operator is not required to independently source, specify, or wire compatible power interface hardware. For 380V three-phase industrial grids (common in certain Middle Eastern and Asian heavy-industrial zones), the system can be configured with an appropriate step-down transformer solution — this should be specified during the order stage so that the correct hardware is integrated at the factory rather than retrofitted on-site. A dedicated pre-shipment electrical specification confirmation is conducted with every buyer to ensure the delivered power interface kit matches the destination grid standard precisely — eliminating the risk of electrical incompatibility at the point of installation.
12+ Years
B2B R&D Experience
Since 2016
Global Exhibition Presence
100+
Countries Covered Worldwide
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About LEKE VR

LEKE VR is a premier high-tech enterprise specializing in the R&D, manufacturing, and global supply of high-end VR amusement equipment. As a dedicated source factory brand, we focus on delivering complete, localized turnkey solutions for entertainment venues worldwide.

By seamlessly integrating hardware engineering with our self-developed cloud management ecosystem, we empower global investors with full-chain support, state-of-the-art immersive attractions, and comprehensive market adaptation tools.

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01
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Customized 3D space configuration designed to optimize crowd flow and venue efficiency.
02
Hardware Direct-Supply
Industrial-grade VR arcade attractions shipped directly from our manufacturing plant.
03
System Integration
Unified deployment of our self-developed management platform and curated game libraries.
04
Operational Blueprint
Comprehensive localized marketing blueprints and management training to streamline project development.
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Industrial Engineering & Durability Standards

Operating from our standardized manufacturing facility, LEKE VR implements uncompromising quality control. We replace consumer-grade components with high-end commercial architectures, ensuring long-term operational resilience for high-traffic amusement environments.

  • Ultra-Low Malfunction Rate (< 0.05%): Engineered with premium high-precision electric servos and commercial-grade structural steel framework. Our verified hardware failure rate is strictly maintained under 0.05%, heavily minimizing maintenance overhead.
  • 72-Hour Full-Load Endurance Test: Every equipment unit undergoes a continuous, non-stop 72-hour mechanical stress and synchronization testing phase before global crating.

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Since establishing our official international trade show footprint in 2016, LEKE VR has expanded to serve a genuinely global clientele. We engineer custom compliance setups, voltage configurations, and language packs to support operators across all major international markets.

  • Worldwide Client Base: Seamlessly deploying robust turnkey amusement configurations for leisure parks and family entertainment centers across North America, Europe, the Middle East, Asia, and global sectors.
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