Premium 4-player AR Sniper shooting gallery cabinet with built-in high fidelity sound and infrared guns.

Mixed reality · Model 2523

4-Player AR shooting arcade — no headsets, no fitting

Four players pick up infrared sniper rifles and shoot at a large HD screen. There is no headset, no tracker and nothing to wear, so a guest can walk up and start, and the next group can take over as soon as the round ends.

That is what this unit is for. Everything in a VR attraction that costs time between groups — fitting, adjusting, wiping, explaining — is absent here. Four players fit into 5.89 m², which is the densest layout in the range.

  • No headset. Nothing to fit, clean or adjust between players.
  • Infrared rifles. Aim data goes to the host wirelessly; no wearable tracking.
  • 5.89 m² for four players. A screen, a cabinet and four rifle bays.
Players4 per round
Footprint5.89 m²
Weight373 kg
Power220 V, 2,500 W
ISO 9001 · CE · RoHS  |  40+ countries · 600+ venues · 10+ years
Reviewed by LEKE VR product team, Guangzhou · 5 Nov 2026

01 / Overview

What a 4-player AR shooting arcade is

This is a screen-based shooting attraction with four rifle positions. Each rifle reports where it is pointing to a host computer, and the host draws the reticles, hits and effects onto the screen in real time. Because the aiming is done by the gun itself, the player never puts anything on their head or body.

The consequence is throughput. A headset has to be fitted, adjusted for that guest, cleaned afterwards and put away — four tasks per player that a rifle does not need. Here boarding is picking up a gun, and the changeover is putting it back.

Players per roundFour, each at a rifle bay.
What players wearNothing. Aiming happens in the rifle.
DisplayLarge HD screen with overlays drawn by the host computer.
Footprint5.89 m² at 373 kg.
PowerOne 220 V supply at 2,500 W.

02 / Watch a session

Walk up, pick up, play

The clip shows the unit in an arcade: four players step up to the bays, pick up the rifles, and play the round on the screen in front of them. Watch what is missing rather than what is there — nobody is being fitted with equipment, nobody is being briefed for a minute, and nobody is waiting for a headset to be wiped.

The round runs as follows.

Walk up. Players take one of the four rifle bays; the gun cradle adjusts to their height.
Select. The title is chosen from a touch carousel at the cabinet.
Round. Four players shoot at the same screen; hits and effects are drawn live by the host.
Score. The round ends with a comparison between the four players.
Changeover. Rifles go back on their cradles and the next four step up. Nothing has to be cleaned or fitted.

03 / No headset

Why a rifle instead of a headset changes the operation

Every headset attraction carries a fixed cost per session that has nothing to do with the game: the fitting, the adjustment, the cleaning and the explanation. On a busy floor those tasks are what make a queue slow, and they are why most VR units here are listed as single-attendant.

This unit removes them. The aiming hardware is the rifle in the player’s hands, the host computer does the rest, and the only staff task is collecting the rifles at the end of a round if the venue wants it done. Nothing touches a face, so there is no hygiene routine between players, and nothing needs to be adjusted for a short player beyond moving the cradle.

No fitting

A player picks up a rifle and is ready. Nothing is strapped, focused or adjusted.

No hygiene cycle

Nothing touches the face, so there is no wipe-down between players.

Adjustable cradle

The gun stand is stepless, so the same bay serves children and adults.

Unattended capable

Card and title selection at the cabinet; the floor can run without staff standing at it.

04 / Space and power

The densest layout in the range

The unit measures 2,560 mm wide, 2,300 mm deep and 2,260 mm high — 5.89 m² for four players. For comparison, the four-seat 9D cinema takes 6.76 m² and the standing platform 16 m². Where floor is the constraint rather than the budget, this is the unit that fits.

Power is a single 220 V supply at 2,500 W, and the host computer lives inside the cabinet’s lockable bay, so there is no separate PC to house or secure. Delivery and commissioning follow the same pattern as a large arcade cabinet: the unit is positioned, powered and calibrated, with no construction work.

STEP 01

Send the position

Wall run, available depth, power position and the aisle in front.

STEP 02

We confirm the fit

Clearance for four players standing, plus the queue behind them.

STEP 03

Order and production

Cabinet finish, title selection and branding fixed at order.

STEP 04

Delivery and commissioning

Positioned, powered, rifles paired and calibrated, then handed over.

Placement examples are on the solutions page. Where a group wants walk-around shooting rather than a fixed screen, the multiplayer VR arena is the alternative.

05 / Titles

Ten titles and three difficulty levels

More than ten titles ship installed, covering sniper challenges, moving-target galleries, cooperative survival and head-to-head competition. Each title carries three difficulty settings, so the same cabinet serves a first-time family group and a regular chasing a score.

Title selection happens on a touch carousel at the cabinet, which is also what allows the floor to run without an attendant standing beside it. Titles and language options are confirmed at the quotation stage.

Specification

Model2523
Dimensions2560 × 2300 × 2260 mm
Weight373
Riders4
Footprint5.89
Power220 V, 2,500 W
DisplayNo headset; HD display with AR overlays drawn by the host
TrackingInfrared sensor rifles reporting aim to the host wirelessly
Content10+ titles: sniper, moving-target gallery, co-op survival, head-to-head; three difficulty levels each
OutputRound scores on the cabinet display
CertificationISO 9001:2015 · CE · FCC · RoHS, by model and destination
Lead timeStated on the quotation

06 / Commercial

What the quotation includes

Comparative quotes in this category are rarely like for like, and the difference is usually in the second column. Both lists are given before any figures are compared.

From LEKE VR

  • The cabinet, the HD display and the four rifle bays
  • Four infrared sniper rifles with stepless cradles
  • The host computer in the lockable bay and the installed title library
  • Export packing, documentation and delivery to port
  • Installation, rifle pairing and calibration, staff handover
  • Remote diagnostics and spare parts from our own stock

Budgeted on your side

  • Freight, insurance and import duty to your market
  • Floor preparation or any local building work
  • Local electrical supply and its certification, signed off by your electrician
  • Queuing rail, signage and cabinet artwork

Structural questions remain with your structural engineer and electrical questions with your licensed electrician. We supply the drawings and load data they need.

Quality management is certified to ISO 9001:2015, with CE marking and RoHS and FCC compliance by model and destination. Certificates and test reports are available on request.

Our showroom and factory in Guangzhou can be visited. Projects listed below belong to operators, so access is theirs to grant. If a visit is not practical, we work from your floor plan instead. The rest of the range, including the four-player VR standing platform, is listed under commercial VR products.

Reviews

What operators say about the AR shooting arcade

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There is nothing to fit, so there is nothing to break the queue. Four rifles, four cradles, and the round starts.

LEKE VR install team, Guangzhou
★★★★★

We run it without staff standing at it. The rifles go back on their cradles and the next group picks up.

Karim H., arcade owner, Tunis

The cradle height matters more than we expected. Children reach the rifle without a booster because the stand moves.

LEKE VR product team, Guangzhou
★★★★☆

Density is the reason we bought it — four players in a spot that fits two cabinets. The screen is bright enough for a lit floor.

Lucía F., FEC manager, Seville

Projects

Solutions we build

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More machines

Elsewhere in the range

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Where it goes

Where this machine is usually installed

Suited to family entertainment centres, shopping-mall units, e-sports halls, theme parks and standalone venues.

Family entertainment centresShopping-mall unitsE-sports hallsTheme parksStandalone venues

Layout, access and power are confirmed against your floor plan before the order is placed, so a site is not ruled out until the plan has been checked.

07 / Questions

Questions operators ask

Do players wear anything?

No. Aiming happens inside the rifle, so there is no headset, no tracker and nothing to fit.

How long does it take to change groups?

As long as it takes to put the rifles back on their cradles. There is no fitting, adjusting or cleaning between players.

Is there a hygiene routine?

Nothing touches a player's face, so there is no headset to wipe between groups. Rifle grips can be cleaned on the venue's normal schedule.

How much space does it need?

5.89 m² for the cabinet itself, plus standing room for four players in front and queue space behind.

What power supply does it need?

One 220 V connection at 2,500 W. The host computer sits inside the cabinet's lockable bay.

Can it run without an attendant?

Yes. Title selection is a touch carousel on the cabinet, and no one needs fitting. Many venues still keep staff nearby at peak times.

What titles are included?

More than ten, covering sniper challenges, moving-target galleries, cooperative survival and head-to-head play, with three difficulty levels each.

What support is included?

Remote diagnostics, video support while staff are on the floor, spare parts from our own stock, and after-sales maintenance.

Next step

Send the position, not a wish list

Send the wall run, the aisle in front of it and the power position. We confirm whether four bays fit, then quote.

LEKE VR · Guangzhou Leke VR Technology Co., Ltd. · Guangzhou, China · contact
Figures come from the build sheet and commissioning records for this model and from our own venues. Maintained by the LEKE VR product team in Guangzhou and revised when a number changes.