Mixed reality · Model 2509
4-Player VR Standing Platform — shooting arena for arcades
Four players stand inside one enclosure, each on a motorised floor panel, wearing a tethered headset that hangs from an overhead retractor. The floor tilts and vibrates with what happens on screen, so the movement a player sees is confirmed by what they feel underfoot.
The whole arena is a prefabricated structure measuring 4 × 4 × 4 m and drawing a single 220 V supply. It arrives as one unit rather than as a room to be built, which is what keeps installation inside a normal venue fit-out.
- Four players at once. One group books one arena.
- Dynamic floor. Tilt and vibration driven by in-game events.
- Overhead cable retraction. No backpacks, no cables on the floor.
01 / Overview
What a VR standing platform is
A standing platform is a group attraction rather than a single-seat machine. Four players enter the same enclosure and play the same scenario together, with voice contact between them and one shared scoreboard at the end. That structure changes how the venue sells it: one booking fills four stations, and a walk-up group can be served without splitting friends across separate cabinets.
What separates this unit from a static shooting booth is the floor. Each player stands on a platform panel that moves under them, driven by the game rather than by a fixed loop, so a charge or an explosion is felt as well as seen. The rest of the design follows from that: headsets are tethered from above so nothing trails across a moving floor, and the enclosure is a complete structure rather than a frame inside a room.
| Players per session | Four, inside one enclosure. |
| Floor | Motorised panels, movement driven by in-game events. |
| Headsets | Tethered, suspended from overhead retractors. |
| Footprint | 4,000 × 4,000 × 4,000 mm, 16 m². |
| Power | One 220 V connection at 3,000 W. |
02 / Watch a session
Four players, one enclosure
The clip shows the arena in use: players entering, headsets lowered from the retractors, the floor moving under them during the scenario, and the group leaving together at the end. It is worth watching for the changeover rather than the graphics, because the interval between groups is what sets how many sessions a peak hour holds.
The cycle runs as follows.
03 / Dynamic floor
What the moving floor changes
A static shooting booth asks players to aim at a screen. Once the headset is on, the only thing that reacts is the image, and the body stays still. Here the floor moves with the scenario: it tilts when the ground shifts in the game, vibrates on an impact, and settles when the action pauses. The player is standing, so balance is part of the experience rather than something the seat takes care of.
The floor also dictates the rest of the engineering. A moving surface cannot have cables lying on it, so the headsets hang from above and retract when released. It also means the enclosure has to be a rigid, self-supporting structure rather than a fence around a space, which is why the unit is shipped complete.
Event-driven movement
Tilt and vibration follow the game, not a repeating loop.
Overhead retractors
Tethers stay above the play area and return to their docks when released.
Clear floor
Nothing trails across the platform, so the changeover does not involve untangling cable.
Self-supporting enclosure
The structure carries the retractors, so no ceiling rigging is required.
04 / Space and power
Footprint, ceiling height and supply
The arena measures 4,000 mm wide, 4,000 mm deep and 4,000 mm high, giving 16 m² of floor. The height matters as much as the area: at four metres the unit needs a space that can take it, so a low mezzanine or a plant room is out. The delivery route has the same constraint, because the enclosure arrives assembled.
Power is one 220 V connection rated at 3,000 W, which means a single drop rather than a distribution board per station. The floor must be level and able to carry the structure; we supply the load figures, and the electrical work is signed off by your licensed electrician.
Send the position
Floor area, ceiling height, delivery route and power position.
We confirm the fit
Clearance around the enclosure and the boarding side.
Order and production
Unit built with the chosen titles and enclosure options.
Delivery and commissioning
Assembled on site, powered, calibrated and handed over.
Placement examples are on the solutions page, including arenas installed inside existing arcades rather than in new build space.
05 / Content
The scenario library
The unit ships with more than six shooting titles built around the moving floor and the four-player format, most of them horror and survival scenarios. They are developed for commercial use rather than adapted from consumer releases, and the roster is refreshed over time so a returning group does not meet the same scenario twice.
Scenario selection and language options are confirmed at the quotation stage. Because the titles are part of what the venue sells, it is worth settling the launch selection before the unit ships rather than after installation.
Specification
| Model | 2509 |
| Dimensions | 4000 × 4000 × 4000 mm (W × L × H) |
| Weight | 550 |
| Riders | 4 |
| Footprint | 16 |
| Power | 3000W/220V |
| Display | Pico Neo 3 Pro |
| Tracking | Inside-out headset tracking inside the enclosure |
| Content | 6+ |
| Certification | ISO 9001:2015 · CE · FCC · RoHS, by model and destination |
| Lead time | Stated on the quotation |
06 / Commercial
What the quotation includes
Comparative quotes in this category are rarely like for like, and the difference is usually in the second column. Both lists are given before any figures are compared.
From LEKE VR
- The prefabricated enclosure and the four floor panels
- Four tethered headsets with the overhead retraction system
- The scenario library and the operator console
- Export packing, documentation and delivery to port
- Installation, calibration and staff handover
- Remote diagnostics and spare parts from our own stock
Budgeted on your side
- Freight, insurance and import duty to your market
- Floor preparation or any local building work
- Local electrical supply and its certification, signed off by your electrician
- Queuing rail, signage and enclosure branding
Structural questions remain with your structural engineer and electrical questions with your licensed electrician. We supply the drawings and load data they need.
Quality management is certified to ISO 9001:2015, with CE marking and RoHS and FCC compliance by model and destination. Certificates and test reports are available on request.
Our showroom and factory in Guangzhou can be visited. Projects listed below belong to operators, so access is theirs to grant. If a visit is not practical, we work from your floor plan instead. The rest of the range, including karting and cinema attractions, is listed under commercial VR products.
Reviews
What operators say about the standing platform
Swipe to see more →
The four-metre height is what rules sites out, not the floor area. Measure the ceiling and the lift before the enclosure is crated.
Groups book this as one thing, which is why it works. Four friends pay together and leave together, and the changeover is faster than our old single-seat booth.
The floor is the part customers mention afterwards. Without it the arena is four people standing still with headsets on.
Floor movement is convincing and the cables never touch the ground. The enclosure is tall, so check the ceiling before you fall in love with the position.
Projects
Solutions we build
Swipe to see more →
VR Entertainment Business Case Study: A LEKE VR Store Generated $13,368 in a Single DayFloor plan & case →
Virtual Reality Examples: Inside LEKE VR’s New 1,000㎡ Flagship at Shanghai PRISMA CenterFloor plan & case →
Indoor Theme Park Design: A 240 m² Floor Plan | LEKE VRFloor plan & case →
Virtual Reality Examples: A 1,000+m² VR ProjectFloor plan & case →More machines
Elsewhere in the range
Swipe to see more →
Where it goes
Where this machine is usually installed
Suited to family entertainment centres, shopping-mall units, e-sports halls, theme parks and standalone venues.
Layout, access and power are confirmed against your floor plan before the order is placed, so a site is not ruled out until the plan has been checked.
07 / Questions
Questions operators ask
How many players go in at once?
Four, in the same enclosure and the same scenario.
Does the floor really move?
Yes. The panels tilt and vibrate in response to in-game events rather than running a repeating loop.
Do players wear backpacks?
No. Headsets are tethered from overhead retractors, so nothing trails across the play floor.
What ceiling height does it need?
Four metres, because the enclosure is 4,000 mm high and arrives assembled.
What power supply does it need?
One 220 V connection rated at 3,000 W. The electrical design is signed off by your electrician and we supply the load figures.
What titles are included?
More than six shooting titles, most of them horror and survival scenarios, with the roster refreshed over time.
How long is one session?
The length of the selected scenario plus briefing and changeover. The operator sets the pace between groups.
What support is included?
Remote diagnostics, video support while staff are on the floor, spare parts from our own stock, and after-sales maintenance. Terms are agreed with your sales contact.
Next step
Send the position, not a wish list
Send the floor area, the ceiling height and the delivery route. We confirm the fit, the power supply and the scenario selection, then quote.
LEKE VR · Guangzhou Leke VR Technology Co., Ltd. · Guangzhou, China · contact
Figures come from the build sheet and commissioning records for this model and from our own venues. Maintained by the LEKE VR product team in Guangzhou and revised when a number changes.




